19 Nov

An update from Coding Central, our dedicated Digital Technologies space, where the Reception and Year 1 students are gaining valuable, transferable skills as they begin their digital literacy journey.

SPW Digital Technologies

Digital Literacy Skills

We believe that focusing on improving digital literacy from an early age supports children with the skills they need for greater participation in STEAM (science, technology, engineering, the arts and maths).

The advantages of introducing coding and IT skills from this young age means that students are set up not only in the area of digital technologies, but the problem solving, composing and creation skills are transferable to all other areas of the curriculum and life. The way the children are able to discuss problems, sequences and solutions shows that these are skills that they are confident to use.

Coding and Data

Our Reception and Year 1 students have been involved in many different activities including learning the basics of coding, exploring algorithms and collecting and collating data to create solutions to problems.

SPW Digital Technologies problem solving

Some of these activities have included:

  • Working on code.org through different levels of coding to teach the basics
  • Using Beebots and Blu-bots to learn how coding and algorithms go together… playing and making games, drawing, and experimenting with forces to see what the bots can push and pull
  • Making fairy bread to sequence steps
  • Making presentations to explain day to day operations at St Peter’s Woodlands to new students
  • Using systems to make things better
  • Learning how to safely use iPads and the internet
  • Pulling apart computers to see what is inside them

Problem Solving

Some of the problems the students identified were COVID, siblings, being told ‘no’, biting dogs and here are some of their amazing solutions:

  • A marine robot that would collect masks that have been dropped and ended up in the ocean
  • An app that teaches people to be better and nicer by sending them regular reminders
  • A waterslide park for dogs to keep them busy so they don’t bite people
  • A virtual pet that takes the form of any animal they want, domestic or wild, that is easy to look after
  • An app that allows friends to have sleepovers virtually without leaving their own houses

Growing Digital Capabilities

Digital Technologies Teacher, Michelle Lewis, says that she has thrown some fairly adult concepts at them such as deconstructing problems, representing data, sequencing and creating solutions and they have not only met those challenges but often taken them further than expected.

SPW Digital Technologies Teacher

“Their enthusiasm has been evident and watching their level of engagement is exciting. I love the way they use the iPads as tools instead of toys by choice. The way they help each other and work together to solve problems is also exciting.”

A highlight has been making board games for Beebots.  The children come up with complex games with rules and levels, then explain these games to others so they can play them.

SPW Digital Technologies Bee Bots

“I also love watching their ideas grow from a simple spark into something that is often complex.”

SPW Digital Technologies

Thank you to Michelle Lewis, Digital Technologies Teacher, for sharing this story.